السبت، 17 ديسمبر 2011

powerpoint about web design

Easy Multimedia Tips for High School Teachers

 

  • 1
    The first and foremost recommendation for classroom technology use is simple but significant: always use technology with a purpose and goal.
  • 2
    Choose your technology. Will you get the most use from a wiki? Blog? Website? Group? Whatever you choose, understand that you are creating a virtual bookshelf for all of that information---grading notes, extra-credit announcements, links to excellent articles---you would normally print off and send home in the form of handouts. Technology will keep your hard work organized and accessible from virtually anywhere.
  • 3
    A wiki is the most open media, allowing students to fully engage by providing them an online forum where they can add agenda items and comments, attach documents, create work flows and more.
  • 4
    A blog also allows students to participate directly, but in the form of comments they can attach to particular blog entries. You may lock down a blog, allowing only students in a particular class to comment, and can also use a variety of custom settings to dictate who has certain permissions to add entries from week to week.
  • 5
    A website can sometimes seem like the least hands-on form of multimedia, unless students are creating and uploading to a site. Generally, websites are excellent for innovative demonstrations and presentations. Creating a custom website for a class couldn't be simpler with the many low-cost template options that allow you to name, add content and publish a site in minutes.
  • 6
    A user group is a way to manage assignments and data. Creating user groups takes little experience and requires only the email addresses of those you'd like to invite or add to the group. A user group will allow you to make an email announcement once rather then sending the same email to your students one by one.


 

Multimedia in the High School Classroom

Statistics show that online tools, when used efficiently and effectively, engage a higher ratio of students in the classroom because they cast a wider net, grabbing different learners in multiple ways that a simple lecture or discussion may not.
 
Following best practices for educational technology will help to allay any fears as well as provide a better experience for your learners. Consider that you already employ many best practices in your teaching; educational technology follows similar principles-

e-learning

e-Learning is the use of technology to enable people to learn anytime and anywhere. e-Learning can include training, the delivery of just-in-time information and guidance from experts.

If you could stop time and inexpensively bring together all of the people in your organization who need to learn and the resources to teach them, you would not need e-learning. In the real world, people have jobs to do and budgets are limited. Your learning program will need the power of technology to overcome the limitations of time, distance and resources.

You know that people learn in many different ways and at different times. To support these different learning needs, you will need different e-learning delivery methods. Additionally, you will need a way to develop and manage e-learning. Click on the following e-learning solutions to learn more.
Use e-learning to overcome the limitations of time, distance and resources.

What a Graphic designer actually does

A graphic designer acts as a bridge between the client and the audience. His aim is to convey the message to the audience in an attractive way, which should have a good response as well. Through his work a graphical designer should sell or tempt the audience to buy the product on behalf of their clients.
Graphical designers use the images which are drawn, painted, photographed or computer-generated. They also use various fonts and styles to make the graphic design, an eye-catching one. Graphics, which are either created or selected, should be arranged in a proper way. In simple words the text, images and other graphical elements should capture the attraction of the audience. Moreover it should be simple to understand so that the message could be easily conveyed.
The role of graphic designs in our day-today life is vast. Ranging from mere candy wrappers to the advertisement boards carrying the picture of the jewels, automobiles etc. the role of graphical designs has become inevitable. Graphical designs can be commonly seen in the title of the films, in various kinds of advertisements, in magazines, books etc.

Graphic design


Graphic design is a creative process - most often involving a client and a designer and usually completed in conjunction with producers of form (i.e., printers, programmers, signmakers, etc.) – undertaken in order to convey a specific message (or messages) to a targeted audience. The term "graphic design" can also refer to a number of artistic and professional disciplines that focus on visual communication and presentation. The field as a whole is also often referred to as Visual Communication or Communication Design. Various methods are used to create and combine words, symbols, and images to create a visual representation of ideas and messages. A graphic designer may use a combination of typography, visual arts and page layout techniques to produce the final result. Graphic design often refers to both the process (designing) by which the communication is created and the products (designs) which are generated.

instructional technology

In education, instructional technology is "the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning," according to the Association for Educational Communications and Technology (AECT) Definitions and Terminology Committee.Instructional technology is often referred to as a part of educational technology but the use of these terms has changed over the years

Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resourcesLabels do matter! While instructional technology covers the processes and systems of learning and instruction, educational technology includes other systems used in the process of developing human capability.